Tales From the Yawning Portal (Dungeons & Dragons)
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Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D''s most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.
DREAD TALES TOLD IN THE DEAD OF NIGHT
When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.
For use with the fifth edition Player''s Handbook®, Monster Manual®, and Dungeon Master''s Guide®, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world''s greatest roleplaying game.
Tales from the Yawning Portal Includes the Following Adventures: Against the Giants Dead in Thay Forge of Fury Hidden Shrine of Tamoachan Sunless Citadel Tomb of Horrors White Plume Mountain
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Features & details
Features
Product is for use in the Dungeons and Dragons role playing game
Product Number: WOC C22070000
Models and games are supplied unpainted and may require assembly or preparation before play
Any scenery, paint, or glue is not included.
Product information
Publisher
Wizards of the Coast (April 4, 2017)
Language
English
Hardcover
248 pages
ISBN-10
0786966092
ISBN-13
978-0786966097
Reading age
12 years and up
Item Weight
1.25 pounds
Dimensions
8.5 x 0.7 x 11.13 inches
Best Sellers Rank
#5,256 in Books (See Top 100 in Books)
#30 in Dungeons & Dragons Game
#112 in Puzzles & Games
Customer Reviews
4.8 out of 5 stars 3,316Reviews
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Top reviews from the United States
Amazon Customer5.0 out of 5 starsVerified PurchaseQuality product that fills a missing void in the current 5e lineupReviewed in the United States on May 18, 2017
I was brand new to D&D in 4e when my friend ran his own campaign. When 5e came out, a different group of friends wanted to play D&D, but I was the only one with any prior experience, so I became the DM. We''ve been going through the 5e starter set, and as they are finishing...
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I was brand new to D&D in 4e when my friend ran his own campaign. When 5e came out, a different group of friends wanted to play D&D, but I was the only one with any prior experience, so I became the DM. We''ve been going through the 5e starter set, and as they are finishing that up, I''m looking for the next step for their characters. The standard published campaigns are somewhat problematic in that they all start at level 1. If your players want to keep playing the same characters (up to level 20, or whenever they die), its going to take a bit of work on your part.
Enter Tales From the Yawning Portal. I have not personally run my players through any of the adventures yet, but I have read through each one pretty extensively. The way they are set up is brilliant, and even as a new DM it seems that they will be very easy to run. Tyranny of Dragons has a good story from what I''ve read through, but it doesn''t seem to be set up in a way that is easy to DM, with a lot of fill work required on your part.
Tales is a little different however from the other full campaigns in that they are meant to be sprinkled in bigger campaigns/adventures, not necessarily stand on their own as one over-arching campaign. That being said, you can do that, as the levels of the adventures compliment each other; the first one is 1-3, the second 3-5, then 5-8, etc. There won''t be any over-arching story, but that doesn''t matter too much. My personal plan is to run Horde of the Dragon Queen next (I will have to modify it as my characters are level 4) and when they are done with that, I will run them through one of the Tales adventures before moving onto part two of Tyranny, Rise of Tiamat. I had already bought those books, and their characters tie in nicely with the story. For the most part though, I can''t wait to get to the Tales adventures. After the full campaign is done, I might run them through Tomb of Horrors, the last adventure in Tales. I am doing that last, because of the looks of it, it will kill them.
The last thing I wanted to mention about Tales from the Yawning Portal is that the adventures feel very much like they were taken from past editions, but that''s not a bad thing. I have several AD&D books that I''ve skimmed through, and the adventures seem very similar in terms of traps, puzzles and choices the characters can make. Also, most of the adventures seem, at least to me, that they are deadlier than the current 5e lineup. Many sections require smart thinking on the part of the players, not something that is easy to hack and slash their way through with min-maxed characters. The last adventure, Tomb of Horrors, looks especially devious. It was originally created by Gary Gygax himself, as a way to humble even his strongest players. These adventures are tough, but look to be extremely rewarding for those who survive.
All in all, this is a solid, easy to use product that adds much needed content beyond first starting level. I highly recommend it.
196 people found this helpful
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ReportRetired Coastie4.0 out of 5 starsVerified PurchaseThe wrong name for a good bookReviewed in the United States on October 3, 2018
I am quite pleased with the updates for previous edition adventures for D&D 5e. they make it easy for me and others to run classic D&D adventures. That being said, the title, "Tales From The Yawning Portal" describes the well known entrance to one of the...
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I am quite pleased with the updates for previous edition adventures for D&D 5e. they make it easy for me and others to run classic D&D adventures.
That being said, the title, "Tales From The Yawning Portal" describes the well known entrance to one of the more famous dungeons in Forgotten Realms that is often referred to as the Undermountain Adventure.
"A certain infamous inn near the docks in Waterdeep, The Yawning Portal''s proprietor, one Durnan the Wanderer, is the only widely-known entrance to Undermountain easily accessible to the general public. Rather, it is the only known entrance accessible to those elements of the general public desperate or deranged enough to attempt entry into the underways."
Thus, Tails of the Yawning Portal starts by giving you a description of the Yawning Portal Inn, and it sounds very cool. Now I guess the point of including the Yawning Portal is to give you a location that the included adventures can originate from, but the problem is that I know my players and the first thing they are going to want to do is to go down that well. They give you this unique location that literally has direct access to the Undermountain that is evidently full of eminence wealth and magic but then there is no way to play the Undermountain dungeon (short of making it all up yourself or converting some old version).
63 people found this helpful
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ReportCraig J. M.5.0 out of 5 starsVerified PurchaseNice for the DM who is lacking prep timeReviewed in the United States on May 21, 2018
As an someone who started back in 1983 I really like seeing a couple of the old classic AD&D adventures updated for 5th ed. In the past I have updated some of the older adventures on my own, but it is nice to have someone else do the work. While I mostly have always built...
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As an someone who started back in 1983 I really like seeing a couple of the old classic AD&D adventures updated for 5th ed. In the past I have updated some of the older adventures on my own, but it is nice to have someone else do the work. While I mostly have always built my own adventures in the past, my work life had prevented me from having as much prep time as I used to. So it is nice to have these pre-made adventures to play my player through right now. I just need to modify the adventure a little bit to make them fit into my campaign and work with my players.
48 people found this helpful
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ReportSean5.0 out of 5 starsVerified PurchaseA Must HaveReviewed in the United States on August 24, 2018
The Sunless Citadel is a PERFECT first level adventure and leads seamlessly into Forge of Fury. With these two campaigns you can get characters to level five pretty quickly if you want. Great stories too!! Personally didn''t like the feel of The Hidden Shrine of...
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The Sunless Citadel is a PERFECT first level adventure and leads seamlessly into Forge of Fury. With these two campaigns you can get characters to level five pretty quickly if you want. Great stories too!!
Personally didn''t like the feel of The Hidden Shrine of Tamoachan, so doubt I''ll ever DM that one. Saving the rest of the book until I have a more advanced group of players. Gave the Tomb of Horrors a whirl with some newbies, but it took them most of a session just to find the entrance!
The creatures and items in the appendices are a nice little bonus that I''ll be using for our next home brew.
28 people found this helpful
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ReportLincoln Davis5.0 out of 5 starsVerified PurchaseMy favorite 5e adventure book so far.Reviewed in the United States on January 24, 2021
I''m the family dungeon master. We aren''t the most experienced group, but we''ve gone through Lost Mines of Phandelver, Dragon of IceSpire Peak, Curse of Strahd, and we''re on the second adventure in Tales of the Yawning Portal. We''re running the adventures consecutively as a...
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I''m the family dungeon master. We aren''t the most experienced group, but we''ve gone through Lost Mines of Phandelver, Dragon of IceSpire Peak, Curse of Strahd, and we''re on the second adventure in Tales of the Yawning Portal. We''re running the adventures consecutively as a campaign, and, so far, this has been our favorite book. My wife says the pacing feels like a book of short stories vs Curse of Strahd being more like a novel. The dungeons are challenging, have unique mechanics, great roleplay opportunities, and are just really fun.
I''ve incorporated downtime activities in between modules. So when a session ends with a finished module, the next session starts with the characters each having had 30 days of downtime where they can decide how they spent their gold to improve their characters in various ways. This makes acquiring monetary treasure a lot more exciting than it was in Curse of Strahd where there was little opportunity to spend money. Then it''s pretty easy to insert a new adventure hook where the characters get back together as a party to go tackle a new challenge
I loved roleplaying Meepo the kobold in The Sunless Citadel, and the encounter with the white dragon wyrmling was memorable. The magic whistle that summons an undead is also a really cool magic item that the party is putting to good use, and they''re carefully keeping track of when it recharges. In forge of fury, I had a blast controlling the duergar who can turn invisible and enlarge themselves. The succubus is great too. So far, the party is very suspicious of the damsel in distress oddly holed up in the middle of the dungeon, and they''ve resisted her attempt at charming one of them. They haven''t quite figured out exactly what she is, though, and she told them some lies that they bought ;) We usually play once a week, but, after last session 2 days ago, everyone was excited to play again, and we''re playing again this evening.
I don''t know why everyone says Curse of Strahd is by far the best 5e adventure. While it was definitely great, we are enjoying Tales of the Yawning Portal much more.
9 people found this helpful
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ReportSteven5.0 out of 5 starsVerified PurchaseNeeded for waterdeep or one shot adventuresReviewed in the United States on February 16, 2019
So I''m running to waterdeep campaign and I would see by this book if you want to have a mini adventure for the adventures to level up before going into the mad mage book which is the continuation of the story line. The waterdeep book only goes up to level five so this is a...
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So I''m running to waterdeep campaign and I would see by this book if you want to have a mini adventure for the adventures to level up before going into the mad mage book which is the continuation of the story line. The waterdeep book only goes up to level five so this is a great point of the adventure when it''s done for the ventures to come back and go on a mini adventure before taking on the mean one after which is mad mage to do a little bit of leveling up for the characters if you want them to start at level 6 if they are not already or to give him one higher level up to level seven.
Or if you want this to be a source as just a One-Shot adventure then this is also another great book cuz they just have a lot of very classic adventures from older campaigns in the additions including that I had one of these avengers which is blue mountain which I ran before and also D and is another great adventure which can be dumb down very easily. Even stated at the beginning of all the adventures is it needs to be done down for certain levels or it''s only diet for certain levels for players to initiate
8 people found this helpful
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Reporttberry5.0 out of 5 starsVerified PurchaseWhen creativity does not strike youReviewed in the United States on March 19, 2018
when someone asks you to start a campaign and you have no idea what to do, this is the book for you. This will help you and yoru friends start on a quest and add in your own flair when needed.
23 people found this helpful
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ReportMathew D Johnson2.0 out of 5 starsVerified PurchaseArrived Damaged (not from shipping)Reviewed in the United States on November 19, 2019
Tales From the Yawning Portal (Dungeons & Dragons) hardcover book arrived on time, but with dents in the front and back, some unknown ''goop'' on the back cover, about 5 of the last pages folded and creased 1-3 inches in, and 2 of the pages were torn at the top. That said,...
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Tales From the Yawning Portal (Dungeons & Dragons) hardcover book arrived on time, but with dents in the front and back, some unknown ''goop'' on the back cover, about 5 of the last pages folded and creased 1-3 inches in, and 2 of the pages were torn at the top. That said, (unlike many others who have purchased these), I would consider my new copy ''usable'', but not suitable for a collector. (It''s not ''rare'', or difficult to find copies in much better condition) When I purchased, I got this one because I was looking for a new long-term single source for many books to buy in the future, and this seller seemed to have a lot of them. For this price though, I would have expected it to be in much better condition.
With so many customers having the same issues, I would recommend getting your D&D books from sellers other than "RPG Wizards Team'' if you can find one. (others seem to be a little less expensive as well).
As for the book itself (content wise), 4.5/5 stars. Highly recommended for DMs who really want to get into the game. I took off half-point because some of the ''details'' are a bit lacking, and I feel it should have included maps (both player and DM versions)... but then again.. part of DMing is being creative, while keeping the storyline stable and interesting.
An additional note to potential buyers.. Having the 3 core books (Dungeon Master Guide, Players Handbook, and Monster Manual) is just about essential if you want to use the Tales From the Yawning Portal book. Also, because the settings here are somewhat related to other parts of the D&D Universe, you might also look for the ''Undermines'' book, which has the map of the Yawning Portal itself. That map is not included in this book and may have larger/better quality maps than this one. (Maps are also available online if you don''t want the whole book).
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Top reviews from other countries
Translate all reviews to EnglishRamiro Luis5.0 out of 5 starsVerified PurchaseÓtimo livro, se julgado pelo que ele pretende ser, não pelo que ele poderia ser.Reviewed in Brazil on August 25, 2017
Provavelmente é o suplemento mais injustiçado da 5E. Ele cumpre exatamente o que promete, nada mais, nada menos. E ainda assim, muita gente reclama do livro por ele ser justamente o que se propõe a ser: um compilado "greatest hits" de módulos de aventura de...See moreProvavelmente é o suplemento mais injustiçado da 5E. Ele cumpre exatamente o que promete, nada mais, nada menos. E ainda assim, muita gente reclama do livro por ele ser justamente o que se propõe a ser: um compilado "greatest hits" de módulos de aventura de diferentes edições do D&D. Sim, o livro não traz nada novo pra quem já tem as aventuras incluídas nele (eu possuo o livro original de "A Cidadela sem Sol" e tirando textos relativos puramente à conversão da 5E, a aventura é exatamente a mesma, com textos identicos), e pra esse público, Tales apenas serve como um poupador de tempo pra quem não quer converter tudo na marra. Mas a maioria do público da 5E não tem esses materiais em mãos, e por esse motivo, o suplemento vale a pena. Leva aos novos jogadores algumas das mais famosas aventuras do D&D (algo que já tem sido feito através de outros livros, como Curse of Strahd e Princes of the Apocalypse, mesmo que em forma de releituras), e dá aos antigos jogadores que retornaram ao D&D na 5E uma oportunidade de rejogar aventuras clássicas, muito provavelmente com gente nova que nunca nem ouviu falar nessas aventuras. Por não ser um livro de campanha, e sim de aventuras soltas, o livro se torna muito mais interessante, pelo fato de que, com excessão da aventura da caixa básica (Lost Mine of Phandelver), não há outra fonte de aventura oficial que não seja parte de uma campanha longa, que nem todo mundo tem interesse em jogar. Além disso, o estilo das aventuras que estão presentes em Tales é puramente dungeon crawl, bem diferente dos livros de campanha já lançados na 5E.
Provavelmente é o suplemento mais injustiçado da 5E. Ele cumpre exatamente o que promete, nada mais, nada menos. E ainda assim, muita gente reclama do livro por ele ser justamente o que se propõe a ser: um compilado "greatest hits" de módulos de aventura de diferentes edições do D&D.
Sim, o livro não traz nada novo pra quem já tem as aventuras incluídas nele (eu possuo o livro original de "A Cidadela sem Sol" e tirando textos relativos puramente à conversão da 5E, a aventura é exatamente a mesma, com textos identicos), e pra esse público, Tales apenas serve como um poupador de tempo pra quem não quer converter tudo na marra.
Mas a maioria do público da 5E não tem esses materiais em mãos, e por esse motivo, o suplemento vale a pena. Leva aos novos jogadores algumas das mais famosas aventuras do D&D (algo que já tem sido feito através de outros livros, como Curse of Strahd e Princes of the Apocalypse, mesmo que em forma de releituras), e dá aos antigos jogadores que retornaram ao D&D na 5E uma oportunidade de rejogar aventuras clássicas, muito provavelmente com gente nova que nunca nem ouviu falar nessas aventuras.
Por não ser um livro de campanha, e sim de aventuras soltas, o livro se torna muito mais interessante, pelo fato de que, com excessão da aventura da caixa básica (Lost Mine of Phandelver), não há outra fonte de aventura oficial que não seja parte de uma campanha longa, que nem todo mundo tem interesse em jogar. Além disso, o estilo das aventuras que estão presentes em Tales é puramente dungeon crawl, bem diferente dos livros de campanha já lançados na 5E.
16 people found this helpfulReportTranslate review to EnglishSol Glos3.0 out of 5 starsVerified PurchaseHit and miss dungeons but still worth the buy.Reviewed in Canada on January 16, 2020
This book is hit or miss for me. It''s a collection of "classic" modules. You can run the book as its own adventure but the modules aren''t really related to each other and have pretty different styles. I should specify that these are all dungeons, complete with off the wall...See moreThis book is hit or miss for me. It''s a collection of "classic" modules. You can run the book as its own adventure but the modules aren''t really related to each other and have pretty different styles. I should specify that these are all dungeons, complete with off the wall traps and gimmicks of old. The first two adventures aren''t bad. They tie together and get you to level 5. The only issue with these now is that there are so many better options from 1-5 now. You have Lost Mines, Dragon of Icespire, Dragon Heist, not to mention the other published adventures 1-5''s, most of which are a little more fun and free-ranging. Tamochan is just alright. White Plume seems a little outdated and is a hodgepodge of puzzles and traps, which actually makes it pretty cool. I''m actually really excited to run White Plume. The Doomvault is just great. A huge dangerous dungeon made with 5e in mind with a cool setting and story that some of the other modules lack a bit. Against the Giants is... Weird. The dungeon layouts look like they were made to fill up a rectangular warehouse, and the flavour is just lacking somehow. You''d think that if you were running something like "Storm Kings Thunder" that this module could be added in but it just... doesn''t jive. It''s like it''s inhabited by giants from another era. Tomb of Horrors is just a meme dungeon. If you think that this is going to be some epic challenge for your veteran players think again. It''s not designed for how we play D&D anymore and if you play it as written your players are going to have trouble even finding and getting inside of the dungeon. It''s not even Dark Souls challenging/rewarding, it''s more like blindly stumbling around and guessing random things while dying inexplicably. "Tomb of Annihilation" does its own version of this and they do it perfectly. I guess if you are running this it''s with fresh characters for the novelty, in which case have fun. Anyway, the good modules make it worth the buy for me.
This book is hit or miss for me. It''s a collection of "classic" modules. You can run the book as its own adventure but the modules aren''t really related to each other and have pretty different styles.
I should specify that these are all dungeons, complete with off the wall traps and gimmicks of old.
The first two adventures aren''t bad. They tie together and get you to level 5. The only issue with these now is that there are so many better options from 1-5 now. You have Lost Mines, Dragon of Icespire, Dragon Heist, not to mention the other published adventures 1-5''s, most of which are a little more fun and free-ranging.
Tamochan is just alright. White Plume seems a little outdated and is a hodgepodge of puzzles and traps, which actually makes it pretty cool. I''m actually really excited to run White Plume.
The Doomvault is just great. A huge dangerous dungeon made with 5e in mind with a cool setting and story that some of the other modules lack a bit.
Against the Giants is... Weird. The dungeon layouts look like they were made to fill up a rectangular warehouse, and the flavour is just lacking somehow. You''d think that if you were running something like "Storm Kings Thunder" that this module could be added in but it just... doesn''t jive. It''s like it''s inhabited by giants from another era.
Tomb of Horrors is just a meme dungeon. If you think that this is going to be some epic challenge for your veteran players think again. It''s not designed for how we play D&D anymore and if you play it as written your players are going to have trouble even finding and getting inside of the dungeon. It''s not even Dark Souls challenging/rewarding, it''s more like blindly stumbling around and guessing random things while dying inexplicably. "Tomb of Annihilation" does its own version of this and they do it perfectly. I guess if you are running this it''s with fresh characters for the novelty, in which case have fun.
Anyway, the good modules make it worth the buy for me.
3 people found this helpfulReportBenjamin Marsh-Norman5.0 out of 5 starsVerified Purchase"Tales From the Yawning Portal" or "The 5th Edition Adventure Book of Nostalgia"Reviewed in Canada on October 13, 2021
I love this book. It contains some of my favorite D&D games from my youth: Against the Giants; White Plume Mountain; and, TOMB OF HORRORS! As much as I loved reading those fascinating adventures as a fledgling Dungeon Master (and tickled pink to see them reborn for the 5th...See moreI love this book. It contains some of my favorite D&D games from my youth: Against the Giants; White Plume Mountain; and, TOMB OF HORRORS! As much as I loved reading those fascinating adventures as a fledgling Dungeon Master (and tickled pink to see them reborn for the 5th edition game), I bought this book primarily for The Sunless Citadel, written by Bruce R. Cordell for 3rd edition. I had never seen a D&D adventure with such an incredible site to explore... an old fortress built by dragon worshippers, swallowed by the earth in an age long past! The daring heroes were charged with a rescue mission to rescue a previous set of adventurers that descended into it''s dark, crevaced lair, never to return! This adventure is a dungeon-delving treat for the players as they seek to uncover the fate of the previous team and and unlock the secrets held within its depths. The Sunless Citadel adventure, as well as all of its fellows, are given great advice on how to set each of their stories into many of the formost D&D settings (Greyhawk, Fogotten Realms, Dragonlance, and Eberon). While they don''t mesh together in one on-going narrative very easily, the Yawning Portal inn is certainly an enticing locale from which the players might pick up tales of these challanging dungeons. For those entering the tomb of the demilich, Acererak: "Beware the room of the great green devil!" When I played this adventure, my character never survived beyond it... Get this amazing book and send your players into some of D&D''s greatest, and deadliest, dungeons!
I love this book. It contains some of my favorite D&D games from my youth: Against the Giants; White Plume Mountain; and, TOMB OF HORRORS! As much as I loved reading those fascinating adventures as a fledgling Dungeon Master (and tickled pink to see them reborn for the 5th edition game), I bought this book primarily for The Sunless Citadel, written by Bruce R. Cordell for 3rd edition.
I had never seen a D&D adventure with such an incredible site to explore... an old fortress built by dragon worshippers, swallowed by the earth in an age long past! The daring heroes were charged with a rescue mission to rescue a previous set of adventurers that descended into it''s dark, crevaced lair, never to return! This adventure is a dungeon-delving treat for the players as they seek to uncover the fate of the previous team and and unlock the secrets held within its depths.
The Sunless Citadel adventure, as well as all of its fellows, are given great advice on how to set each of their stories into many of the formost D&D settings (Greyhawk, Fogotten Realms, Dragonlance, and Eberon). While they don''t mesh together in one on-going narrative very easily, the Yawning Portal inn is certainly an enticing locale from which the players might pick up tales of these challanging dungeons.
For those entering the tomb of the demilich, Acererak: "Beware the room of the great green devil!" When I played this adventure, my character never survived beyond it...
Get this amazing book and send your players into some of D&D''s greatest, and deadliest, dungeons!
One person found this helpfulReportwralt1234.0 out of 5 starsVerified PurchaseTranslations to 5eReviewed in Canada on April 24, 2017
I haven''t yet had a chance to bring these adventures to my table but it is interesting to see how WOTC designers have translated classic modules into current game design (5e). In most cases they have managed to maintain the general atmosphere of the originals -- although...See moreI haven''t yet had a chance to bring these adventures to my table but it is interesting to see how WOTC designers have translated classic modules into current game design (5e). In most cases they have managed to maintain the general atmosphere of the originals -- although the deadliness of a certain Tomb is no longer what it once was. It would be great if this became an annual thing, I would love to see additional translations/upgrades to more classic modules.
I haven''t yet had a chance to bring these adventures to my table but it is interesting to see how WOTC designers have translated classic modules into current game design (5e). In most cases they have managed to maintain the general atmosphere of the originals -- although the deadliness of a certain Tomb is no longer what it once was. It would be great if this became an annual thing, I would love to see additional translations/upgrades to more classic modules.
8 people found this helpfulReportJoão C S Marques5.0 out of 5 starsVerified PurchaseAinda não joguei, mas dei uma lida.Reviewed in Brazil on May 9, 2018
Li por alto as aventuras e vi também como está o livro, as criaturas e algumas definições utilizadas. Achei excelente a textura, o material e a qualidade gráfica e artísticas do livro. Padrão d&d. Ao ler algumas das aventuras achei umas meio clichê, mas outras parecem ser...See moreLi por alto as aventuras e vi também como está o livro, as criaturas e algumas definições utilizadas. Achei excelente a textura, o material e a qualidade gráfica e artísticas do livro. Padrão d&d. Ao ler algumas das aventuras achei umas meio clichê, mas outras parecem ser muito divertidas de se jogar. Recomendo para colecionadores e quem gostaria de jogar várias aventuras diferentes e menores, pois, ao invés de livros de aventura longa como os outros publicados na 5e, esse trás aventuras avulsas, menores, semelhantes ao Lost Mines of Plandolver (started set).
Li por alto as aventuras e vi também como está o livro, as criaturas e algumas definições utilizadas. Achei excelente a textura, o material e a qualidade gráfica e artísticas do livro. Padrão d&d. Ao ler algumas das aventuras achei umas meio clichê, mas outras parecem ser muito divertidas de se jogar. Recomendo para colecionadores e quem gostaria de jogar várias aventuras diferentes e menores, pois, ao invés de livros de aventura longa como os outros publicados na 5e, esse trás aventuras avulsas, menores, semelhantes ao Lost Mines of Plandolver (started set).
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