Dungeons & Dragons Ghosts of Saltmarsh Hardcover Book (D&D Adventure)
Promotion Price:
$9.42
Quantity:
In Stock
Product Description
Description
Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker
Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic “U” series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes.
• Ghosts of Saltmarsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12.
• This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign.
• Each adventure can be played individually, inserted into your ongoing game or combined into a single epic nautical campaign.
• Dungeon Masters will find rules for ships and sea travel, deck plans for various vessels, an appendix with rules for new and classic monsters, and much more.
• Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Read more
Product information
Publisher
Wizards of the Coast; Illustrated edition (May 21, 2019)
Language
English
Hardcover
256 pages
ISBN-10
0786966750
ISBN-13
978-0786966752
Reading age
14 years and up
Item Weight
1.25 pounds
Dimensions
8.52 x 0.68 x 11.14 inches
Best Sellers Rank
#4,065 in Books (See Top 100 in Books)
#24 in Dungeons & Dragons Game
#66 in Dragons & Mythical Creatures Fantasy (Books)
#245 in Sword & Sorcery Fantasy (Books)
Customer Reviews
4.8 out of 5 stars 3,903Reviews
Brief content visible, double tap to read full content.Full content visible, double tap to read brief content.
Videos
Page 1 of 1Start OverPage 1 of 1
For this product
0:08
Customer Review:
Backwards and upside down
Donna Gowins
Upload your video Customer Review: Backwards and upside downSee full reviewEarns CommissionsEarns CommissionsUP NEXTCANCEL00:00-00:00Shop
Share this video with friends
Text Message Email Facebook Twitter WhatsApp Pinterest Share More videos No related products
Brief content visible, double tap to read full content.Full content visible, double tap to read brief content.
Related posts
MINI PLANET
Mini Planet DND Dice with Sharp Edges and Glitter Inclusions for TTRPG Dungeons and Dragons Polyhedral Dice Collection Dice Gift Dice DND 5E Holographic Iridescent Dice Set Aurora
See more
Tidyboss
Dungeons and Dragons Starter Set
See more
SMONEX
We at Smonex aim to provide you with all the necessary accessories for your gaming sessions. We offer a range of amazing RPG accessories to enrich your gaming experience and atmosphere. Made of high-quality birch plywood, our game notepads will help you keep track of all the needed information and will let you express your creativity.
See more
CZYY
The Wizard's Tower is a fantasy styled building that can use for role-playing or tabletop war games of a fantasy setting. Detailed room layout, four floors structure, it has plenty of room and allows for excellent miniature placement. A large tower fit for an ancient wizard, for your tabletop role-playing adventures!
See more
DNDWoW
A4 Silicone Character Mat and RPG Point Tracker Mat can work like common paper, you can write on them with any marker pens and ink-pens, and wipe any marks with a damp cloth or eraser. These RPG mats also take advantage of silicon material which is environment friendly and reusable forever.
See more
ADSIASIA
ADSIASIA DND Dice Set With sharp edges, the insides will sparkle Comes with a box and brown dice pouch
See more
UDIXI
UDIXI Steampunk Style Metal Dice Set
See more
ZHOORQI
ZHOORQI Skull Hollow Metal DND Dice Set for Dungeons and Dragons &Tabletop Games
See more
Guilt Free Gaming
You ever wonder if you could have done more to help your party? Did fireball hit the maximum number of minions? With our AOE template you'll never have to guess ever again. Hold the template over your battle mat and maximize your damage output.
See more
QMAY
100% High Qulity,Cheap Price, Your Best Choice
See more
Customer reviews
4.8 out of 54.8 out of 53,903 global ratings
Reviews with images
See more
Top reviews from the United States
Kent4.0 out of 5 starsVerified PurchaseNew Character Background Options!Reviewed in the United States on May 23, 2019
Ghosts of Saltmarsh offers players several new background options that tie in well with the series of classic adventures contained within this book. The new backgrounds include Fisher, Marine, Shipwright, and Smuggler. Each of these new backgrounds are ideal for PC''s to...
See more
Ghosts of Saltmarsh offers players several new background options that tie in well with the series of classic adventures contained within this book. The new backgrounds include Fisher, Marine, Shipwright, and Smuggler. Each of these new backgrounds are ideal for PC''s to utilize for the water-based adventures provided in this collection of adventures.
Something new in this book is how the authors take players using the other types of character backgrounds (e.g. Folk Hero, Hermit, Outlander, etc) and tie those backgrounds in to the events, factions, and notable NPC''s in the Saltmarsh adventure area and provide adventure hooks and connections available to the PC''s at the start of the adventure series.
While this book consists of seven formerly published modules (with three of these seven tied in together), tieing each of the adventures together would not be a difficult task for the DM. Also, these adventures are set in the World of Greyhawk, so if you are running a Forgotten Realms campaign, you can choose to integrate these modules into your FR world with a small number of alterations (the authors provide you with options for placing the adventures in the Eberron, FR, and Mystara worlds), or you can choose to run this as written with the Greyhawk setting in mind.
However you choose to run these 7 adventures, this series can also tie in nicely with other Wizards of the Coast adventures, such as Tales from the Yawning Portal, or running the higher level adventures in the series after having your players complete "Waterdeep: Dragon Heist"
I look forward to running my party through the adventures contained within "Ghosts of Saltmarsh". Remember, much of this is from older modules (The Sinister Secret of Saltmarsh, 1981; Danger at Dunwater, 1982; Salvage Operations, 2005; Isle of the Abbey, 1992; The Final Enemy, 1983; Tammeraut''s Fate, 2004; The Styes, 2005), and similar to many modules written during those eras in D&D, the size, length, and complexity of some of these adventures may seem to be painfully short.
But if you have been gaming for a number of years like I have (going back to 1980 and the first edition of D&D), then I think you will have a great deal of enjoyment running (or perhaps, re-running) these adventures with your players.
94 people found this helpful
Helpful
ReportAmazon Customer3.0 out of 5 starsVerified PurchaseBinding issues STILLReviewed in the United States on May 21, 2019
Book is good. Adds to the collection. But after ALL these years when the PHB and DMG came out and had binding issues, you all at WotC are still having issues with Bindings. Perhaps you all need to switch up printing/binding presses and stop using the same one.
90 people found this helpful
Helpful
ReportRichard4.0 out of 5 starsVerified PurchaseLike all WTC just take care opening for the first timeReviewed in the United States on May 23, 2019
Book itself is nice with good info on ships and npcs / monsters you would want to use in your campaign. Just remember though you cannot just flip these books open suddenly. They are fresh from the printer and you have to be gentle. Set it on a table and open a little at the...
See more
Book itself is nice with good info on ships and npcs / monsters you would want to use in your campaign. Just remember though you cannot just flip these books open suddenly. They are fresh from the printer and you have to be gentle. Set it on a table and open a little at the center, then allow the two covers and halves of the pages to settle down on their own. It takes about a half of minute so don''t get impatient. Once that is done press down gently on the two halves. Next time you open it, again be gentle. Eventually you will be open the book no problem.
77 people found this helpful
Helpful
Reportforcerecon674.0 out of 5 starsVerified PurchaseLovecraftian Themed D&D SettingReviewed in the United States on May 22, 2019
Great overall book and some excellent adventures and locales. I love nautical settings and this has that Lovecraftian feel of Dunwich with fish people, a run down town on the coast, and bigger more terrifying threats beneath the surface. Actually I am convinced “Dunwood”...
See more
Great overall book and some excellent adventures and locales. I love nautical settings and this has that Lovecraftian feel of Dunwich with fish people, a run down town on the coast, and bigger more terrifying threats beneath the surface. Actually I am convinced “Dunwood” is a play on Lovecraft’s “Dunwich”. Artwork is top notch as usual. My only disappointment is that this isn’t set in the Forgotten Realms. I am not sure why they chose Grayhawk after years of setting adventures in the Realms.
51 people found this helpful
Helpful
ReportAnthony Pacheco5.0 out of 5 starsVerified PurchaseDelicious Greyhawk lore with Lovecraft overtones--what''s not to like?Reviewed in the United States on June 3, 2019
Ghost of Saltmarsh is a great 5E D&D offering. Wizards have stepped up the artwork and production value over the last 5E module I bought, and it''s a great looking book. The cover art is so much better than their usual committee-approved drek. By fleshing out the...
See more
Ghost of Saltmarsh is a great 5E D&D offering. Wizards have stepped up the artwork and production value over the last 5E module I bought, and it''s a great looking book. The cover art is so much better than their usual committee-approved drek.
By fleshing out the areas around the location of the first module, Wizards added a lot of support for campaigning, especially in Greyhawk. Although pithy, the Greyhawk-centric lore adds a nice touch, mainly because it is faction based rather than a big info dump.
I don''t have any of the U-modules in my library (I looked), but from my memory, the 5E conversion is faithful to the original, and any added material is present to support the added campaign area content.
It''s impossible (for me) to read this module without a lot of meta-thinking. Since Wizards set this in Greyhawk in 570-ish area, are they experimenting with a Greyhawk Revival? I took a look at their Forgotten Realms Sword Coast guide. And lo, it is shit. This product is way above that. The Greyhawk-lore is a headscratcher for sure. It doesn''t even seem like a bone tossed to fans, but an honest effort to support the campaign environment. Anyway, the added ship rules are good stuff. Don''t fall overboard. And the best thing about the module is the Lovecraftian overtones, which become more and more noticeable as the module progresses.
Two thumbs up!
36 people found this helpful
Helpful
ReportChristopher M. Pflanz2.0 out of 5 starsVerified PurchaseWarped pagesReviewed in the United States on May 22, 2019
I truly want this book, due to my compulsion to have every book for 5th edition. But as with some other books from Wizards there is warping on pages throughout the entire book. Not sure if its from heat or water damage, but this is a known issue and nothing ever seems to...
See more
I truly want this book, due to my compulsion to have every book for 5th edition. But as with some other books from Wizards there is warping on pages throughout the entire book. Not sure if its from heat or water damage, but this is a known issue and nothing ever seems to get done. Returning it for a new one would be useless as I have done this before and the replacement book also had warping. I love their products, but hate their poor quality control. Be warned.
32 people found this helpful
Helpful
ReportDebbie3.0 out of 5 starsVerified PurchaseGood but not what I was expecting.Reviewed in the United States on May 25, 2019
Let me start off by saying I''m not disappointed at all in this book. Or should I say any disappointments are all me. I thought I was buying another xanathar''s, or volos guide Type book. That did more expanding on the d&d universe. Specifically for gameplay...
See more
Let me start off by saying I''m not disappointed at all in this book. Or should I say any disappointments are all me.
I thought I was buying another xanathar''s, or volos guide Type book. That did more expanding on the d&d universe. Specifically for gameplay additions.
This is actually a campaign guide. The first one that I have purchased. And seems straightforward enough that I might actually attempt to run it.
It contains about four or five campaigns all from level 1 to 12.
What I really purchased it for was the new ship mechanics. And ironically my DM was creating something very similar. But as with most of these books it gave us both good ideas , some that I hadn''t thought of yet myself.
I only wish that they had come up with some ship-to-ship combat mechanics as well as more straightforward crew combat mechanics.
But we both know you''re likely looking for greater justification for another d&d book then I''m likely to provide for you. With that being said I doubt you will be disappointed
22 people found this helpful
Helpful
ReportAmazon Customer5.0 out of 5 starsVerified PurchaseGreat book, well writtenReviewed in the United States on May 22, 2019
Great book! The adventures are very well written, some great additions for a nautical campaign.
16 people found this helpful
Helpful
Report
Top reviews from other countries
Ryan F2.0 out of 5 starsVerified PurchaseHard to use.Reviewed in Canada on May 31, 2019
Decent adventures spanning a decent amount of character levels. Great artwork Nice layout Ship info & layout maps Cons No index. Poor internal cross referencing. They made this book as hard to use as possible. The additional sea faring rules are thread bare and not worth...See moreDecent adventures spanning a decent amount of character levels. Great artwork Nice layout Ship info & layout maps Cons No index. Poor internal cross referencing. They made this book as hard to use as possible. The additional sea faring rules are thread bare and not worth the book if that is your main goal. And they are buried in the middle. Missing the galley ship layout. The most iconic sailing ship. As a adventure source, good. As a platform for more adventuring depth, weak but existing. Main complaint: it is really poorly laid out with zero quick guides to information.
Decent adventures spanning a decent amount of character levels. Great artwork Nice layout Ship info & layout maps
Cons No index. Poor internal cross referencing. They made this book as hard to use as possible. The additional sea faring rules are thread bare and not worth the book if that is your main goal. And they are buried in the middle. Missing the galley ship layout. The most iconic sailing ship.
As a adventure source, good. As a platform for more adventuring depth, weak but existing.
Main complaint: it is really poorly laid out with zero quick guides to information.
10 people found this helpfulReportA. Roche5.0 out of 5 starsVerified PurchaseGreat larger city for newish GMsReviewed in Canada on July 13, 2019
I think the best part of this book isn''t the conversion of old modules, although those are great, but it is a great city for newer DMs to really cut their teeth with. Many DM guides suggest new DMs make their own small town or find a book with a small town. But where do you...See moreI think the best part of this book isn''t the conversion of old modules, although those are great, but it is a great city for newer DMs to really cut their teeth with. Many DM guides suggest new DMs make their own small town or find a book with a small town. But where do you go from there? Other cities in D&D are usually absolutely massive, with tons of NPCs, populations of hundreds of thousands, dozens or hundreds of districts and take players days to explore. There seems to be no really in-between for DMs to really go from "my first town" to "not quite an unbelievable metropolis." Saltmarsh is just that. With a population of around 5,000 you can. Have your city factions and adventures without all the tons of headache. That said the adventures themselves are quite fun. I converted the Sinister Secret of Saltmarsh myself before this came out and I was fine to throw that out and use Wizard''s version instead. Others I have yet to run but so far the quality was excellent. Highly recommend this book!
I think the best part of this book isn''t the conversion of old modules, although those are great, but it is a great city for newer DMs to really cut their teeth with. Many DM guides suggest new DMs make their own small town or find a book with a small town. But where do you go from there?
Other cities in D&D are usually absolutely massive, with tons of NPCs, populations of hundreds of thousands, dozens or hundreds of districts and take players days to explore. There seems to be no really in-between for DMs to really go from "my first town" to "not quite an unbelievable metropolis." Saltmarsh is just that. With a population of around 5,000 you can. Have your city factions and adventures without all the tons of headache.
That said the adventures themselves are quite fun. I converted the Sinister Secret of Saltmarsh myself before this came out and I was fine to throw that out and use Wizard''s version instead. Others I have yet to run but so far the quality was excellent.
Highly recommend this book!
4 people found this helpfulReportTranslate all reviews to EnglishOliver Blaeser4.0 out of 5 starsVerified PurchaseSchöne thematische Abenteuersammlung, aber ausbaufähigReviewed in Germany on January 31, 2021
Von den Abenteuerbänden einer der besseren, als Kampagne ohne Eigenarbeit vielleicht suboptimal, sind halt überarbeitete alte Einzelabenteuer. Aber so ein Seefahrerplot macht sich in jeder längeren Kampagne gut und sei es nur als Einschub. Ich persönlich möchte in Eberron...See moreVon den Abenteuerbänden einer der besseren, als Kampagne ohne Eigenarbeit vielleicht suboptimal, sind halt überarbeitete alte Einzelabenteuer. Aber so ein Seefahrerplot macht sich in jeder längeren Kampagne gut und sei es nur als Einschub. Ich persönlich möchte in Eberron spielen und werde daher wohl Orte verlegen, einiges abwandeln und um Sachen aus der dmsguild ergänzen (dort gibt es viele englischsprachige Sachen, auch rund um Seefahrt). Auf dem youtube Kanal von d&d gibt es eine sehenswerte Spielrunde in einer eigenen Playlist, wo weite Teile des Abenteuerbandes aus Zeitgründen eingedampft wurden, aber trotzdem mit einem tollen Metaplot verbunden. Halt englischsprachig, aber gut. Dass die Bewertung mir nahe legt, ich möge altersbedingte Faktoren berücksichtigen (wie alt war die Person, die das Buch erhalten hat? Bewerten Sie den Schwierigkeitsgrad für dieses Alter) finde ich übrigens irritierend. Es war für mich, ich bin volljährig (also 13+) und der Schwierigkeitsgrad wird durch die Englischkenntnisse bestimmt. Also wohl fortgeschritten ^^
Von den Abenteuerbänden einer der besseren, als Kampagne ohne Eigenarbeit vielleicht suboptimal, sind halt überarbeitete alte Einzelabenteuer. Aber so ein Seefahrerplot macht sich in jeder längeren Kampagne gut und sei es nur als Einschub. Ich persönlich möchte in Eberron spielen und werde daher wohl Orte verlegen, einiges abwandeln und um Sachen aus der dmsguild ergänzen (dort gibt es viele englischsprachige Sachen, auch rund um Seefahrt). Auf dem youtube Kanal von d&d gibt es eine sehenswerte Spielrunde in einer eigenen Playlist, wo weite Teile des Abenteuerbandes aus Zeitgründen eingedampft wurden, aber trotzdem mit einem tollen Metaplot verbunden. Halt englischsprachig, aber gut.
Dass die Bewertung mir nahe legt, ich möge altersbedingte Faktoren berücksichtigen (wie alt war die Person, die das Buch erhalten hat? Bewerten Sie den Schwierigkeitsgrad für dieses Alter) finde ich übrigens irritierend. Es war für mich, ich bin volljährig (also 13+) und der Schwierigkeitsgrad wird durch die Englischkenntnisse bestimmt. Also wohl fortgeschritten ^^
One person found this helpfulReportTranslate review to EnglishTiago Pantaleon5.0 out of 5 starsVerified PurchaseExcelente suplementoReviewed in Brazil on November 23, 2019
Suplemento excelente para os DMs. Tanto pelas sete aventuras já existentes e atualizadas para a quinta edição de D&D como pelas descrições sobre os vários tipos de embarcacões e combates marítimos ou fluviais. Saltmarsh é uma vila pesqueira situada no cenário de Greyhawk,...See moreSuplemento excelente para os DMs. Tanto pelas sete aventuras já existentes e atualizadas para a quinta edição de D&D como pelas descrições sobre os vários tipos de embarcacões e combates marítimos ou fluviais. Saltmarsh é uma vila pesqueira situada no cenário de Greyhawk, mas é perfeitamente adaptável para outros cenários, como Forgotten Realms. Inclusive, há instruções em vários trechos a respeito de como fazer isso. Alta qualidade gráfica e do material, algo característico dos produtos da Wizards of the Coast.
Suplemento excelente para os DMs. Tanto pelas sete aventuras já existentes e atualizadas para a quinta edição de D&D como pelas descrições sobre os vários tipos de embarcacões e combates marítimos ou fluviais. Saltmarsh é uma vila pesqueira situada no cenário de Greyhawk, mas é perfeitamente adaptável para outros cenários, como Forgotten Realms. Inclusive, há instruções em vários trechos a respeito de como fazer isso. Alta qualidade gráfica e do material, algo característico dos produtos da Wizards of the Coast.
6 people found this helpfulReportTranslate review to EnglishAnthony Mikail Cuco5.0 out of 5 starsVerified PurchaseAventuras IncríveisReviewed in Brazil on September 27, 2019
Todas as aventuras que constam neste livro são muito boas, e o melhor é que tem mais informações para como transformá-las em campanha do que em livros anteriores. Introduz os jogadores e mestres da 5ª edição para o cenário de Greyhawk, espero que tenham mais aventuras neste...See moreTodas as aventuras que constam neste livro são muito boas, e o melhor é que tem mais informações para como transformá-las em campanha do que em livros anteriores. Introduz os jogadores e mestres da 5ª edição para o cenário de Greyhawk, espero que tenham mais aventuras neste cenário. Funciona muito bem pra quem gosta de jogar gerenciando um negócio, afinal manter um ou mais navios requer um pouco de conhecimento estratégico e administrativo. Adoraria que houvessem mais aventuras aquáticas que continuassem a progressão de nível dos personagens para além do 11º.
Todas as aventuras que constam neste livro são muito boas, e o melhor é que tem mais informações para como transformá-las em campanha do que em livros anteriores. Introduz os jogadores e mestres da 5ª edição para o cenário de Greyhawk, espero que tenham mais aventuras neste cenário. Funciona muito bem pra quem gosta de jogar gerenciando um negócio, afinal manter um ou mais navios requer um pouco de conhecimento estratégico e administrativo. Adoraria que houvessem mais aventuras aquáticas que continuassem a progressão de nível dos personagens para além do 11º.
6 people found this helpfulReportTranslate review to English
See all reviews
How customer reviews and ratings work
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.Learn more how customers reviews work on Amazon
Brief content visible, double tap to read full content.Full content visible, double tap to read brief content.
Brief content visible, double tap to read full content.Full content visible, double tap to read brief content.